#pragma once

#ifndef LEVELSWITCHER_H
#define LEVELSWITCHER_H

#include "Entity.h"
#include "Collision.h"

class LevelSwitcher : public Entity
{
public:
	LevelSwitcher(D3DXVECTOR3 position, IDirect3DTexture9* texture,
		int id) : Entity(id, position, texture)
	{
	}
	~LevelSwitcher() { }
	bool checkCollision(BoundingBox&, BoundingBox&);
	void update(float frameTime);
	void draw(ID3DXSprite* sprite);
};

#endif